Path Summary

The Path of Sorcery is dark and mysterious. We are those in the background who are the fighting backbone of the temple. Magi of this path are fiercely devoted to defending the Order and its members, meeting conflicts with a focused mind, eliminating adverseries with finesse. Those seeking entrance need not be sorcerors, but must be willing to sacrifice everything for the temple. Only the strong of heart are accepted and may readily pursue our cause. Many of us will not be liked, because we are not understood. What others do not understand they fear, and that suits our purpose. The use of force is not always the best solution to a situation; why burn someone to a crisp when a raised eyebrow will do ?

Path Details

The Essence of Sorcery

We are the Path of Sorcery

We are the Fire and the Ice

We are those who are hidden

We are those who kill

We are the Guardians

Protect the Temple and your brethren at any cost.

Be respectful of your superiors, as well as templekin.

Know the best strategy.

We are the hidden, say only what need be said.

There is power in fear, use it.

We are self-reliant and depend only upon ourselves and our abilities.

We are very strict and demanding.

We are the first and only line of defense the temple has. Therefore we are expected to be the strongest, fastest, and most talented of fighters.

The Path is the most disciplined of the paths, as we are likely to die if we are not.

We are the militant path.

We serve Lord Raislin as his Army or Assassins if needed.

We have honour, our word is the strongest oath that can be given.

We do what needs to be done for the good of the temple.

We accept the consequences of our actions with dignity.

We are servants of Lord Raislin first and foremost.

 

Path History

From it's inception, the Leader of the Path of Sorcery was Kyasha. The Temple thanks Kyasha for her hard work and dedication. From the time of the ascension of Lord Raislin, the leader of the path was Millamber. When Millamber transfered to the Path of Naturalism, Gaiea became Minister of Sorcery and she retains close links to the path to this day. 

Path Summary

The follower of path of Wizardry walks the middle path. Their magics are neither the destructive raw energies of sorcery nor the creative healing powers of naturalism. Hence, the follower of Wizardry embodies the very substance of Balance itself.

The spells of Wizardry are those which enhance one's abilities to perform many tasks. Merely to recall is to invoke the power of Wizardry, and its magic is perhaps the most pervasive, but unnoticed magic in the land. The path of Wizardry is that of the lore master, knowledge seeker, and teller of destinies. Those who follow the path of Wizardry strive to perfect the dicipline of balance within themselves, so that they may fully realize their powers and use those to learn of and preserve the harmony of the lands.

Path Details

What marks out the Magi of Wizardry is the utmost respect for Balance. Not merely the Balance of Magic, nor even the Balance of the lands, but balance in all things. The Magi must consider the consequences of their actions in all ways, and come to a balanced decision before carrying out such action. This extends to all aspects of the Magi's life - in speech, in thought, in deed. The Magi shall be neither thrifty nor overly generous, for such actions have consequences beyond that which is immediately seen. The Magi shall not indulge to extremes, in food, drink or other such activities. To be merry is one thing, but to be drunk to insesitivity is not the way of Wizardry. Neither does the Magi act in passion nor in haste. This is not to say that the magi is slow to act. On the contrary, once the decision is made, the magi will pursue it to the utmost, and must be prepared to change his or her mind if the course of action is proven to be incorrect - for again, following such an action to an extreme is not the way of balance. To this end, the Magi of the Path of Wizardry may often be found as the mediators of a situation, bringing logic and reason to an otherwise heated argument.

As the wielder of such magics as unlock, fly, gills and other such spells, the magi is the most equipped to explore the lands. Natural explorers, the curiosity of the Magi must be tempered with caution, for he or she must know when some things are not meant to be explored. The Magi shall strive always to increase his or her knowledge, but never beyond their current abilities. They will explore, but will not be foolhardy and venture into areas of certain death. And the Magi knows also that the land is one of change, and shall not neglect those paths he or she has already trodden. In combat, the Magi may wield both the powers of sorcery and healing, and will use those where most appropriate, but the Magi must also be mindful of his or her true skills - in providing the support to the party as a whole in the form of spells such as Haste. Though a Magi may hunt, they do not hunt a creature to extinction. Where a single species has become dominant, the Magi must strive to return a balance to the place, while not harming the ecology of the area.

Path History

When the paths first came about, the leaders were chosen from the Magi that had best represented the ideals and values each path holds. For Sorcery, Kyasha, an Adept of Magic and a Warlock, was chosen. For Naturalism, Grosmek a wizard and Seeker of Magic, was chosen. And for Wizardry, Enchanting-sun, a Novice of Magic was chosen. It was Enchanting-sun who first formed the ideals of the path. She lead by example and encompassed all in her teachings. She rejected none, treated others as her equal, and even went so far as to take from her time to show the true meaning of Wizardry. After a few years, Enchanting-sun left us. In her absence, it was then decided that another should take the call to the path. Enter Ravenwyng, Acolyte of Davar and Priest of the Temple.

When Ravenwyng took over, a new way of Wizardry was formed, one which we still follow today. It was his ideas and goals that pushed the path to its all, going with the Creed we have today as well as the basic rules and regulations. Ravenwyng was a man ahead of his time and he will surely be missed.

Soon after Ravenwyng left, Roseleen, was quested to take over the Path of Wizardry. She was nay an Elder for long as her duties elsewhere lead her time in the realms to be less and less. Upon this discovery, Blackwing set out to find a new path leader, one who has shown substantial interest in leading as well as being fluent in mentoring and teaching, interviewing and training, and above all servitude. This lead him to Lourdes, Acolyte of Davar.

Path Summary

Naturalism in Terris is the idea that magic is used to benefit people. The spells used by a person who follows the path of naturalism are spells of healing and protection. When used properly, naturalism spells can be the most powerful spells in the lands. When abused, they can do the most damage of all the spells to Terris.

Path Details

The essence of Naturalism varies greatly, from pacify enchants and bolstering defenses, to ressurecting lost souls. At it's core, Naturalism is the helping of others and oneself, so it is key to the second Tenet of Magic. The first Tenet is to teach respect for magic. Of all the spells in Terris, the Naturalism spells must be respected. The power and importance of these spells is vital to the stability of Magic in the lands. In the third Tenet we are to learn the lay of the land. The spells of nature are an important part in helping us do that. As a follower of Magic, the path of Naturalism is not a true path but an ideal. The ideal to help the people of Terris not only with the Naturalism spells themselves but with all spells, skills, and knowledge that we have. Our direction is to teach all of the people of Terris to respect the power of the spells of nature. Our final goal should be the use and respect for that power to maintain harmony in the land and the Balance of Magic.

Path History

The Path of Naturalism was founded and maintained since it's earliest days, by Grosmek. The Temple thanks Grosmek for his efforts over the years. At the time of the ascension of Lord Raislin, Streen was appointed as Minister of the Path of Naturalism. Path Minister until very recent times was Millamber.